Tag: Technologies for our Lives
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Blended Learning Starts with People, not Curriculum In six months, the world has changed significantly. We have experienced school closures and seen the impact of those closures and intermittent learning environments bring into question the state of the global education system. While some countries have students back in the physical classroom, many are still struggling with school re-opening. With the continued uncertainty of COVID-19, teachers and students...
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World AIDS Day: Fighting the AIDS Pandemic through Mobile Technology In recognition of World AIDS Day tomorrow, Intel is dedicating this week’s 60 Second Insights videos to honoring the ways in which mobile technology has innovated and transformed healthcare, enabling awareness, prevention, and treatment for both critical illnesses and preventative care. Our guests shared examples below on how mobile technology is on the forefront of improving the quality of healthcare...
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Calling Gordon Gekko – The Constant Evolution of the Mobile Form Factor When mobile devices first emerged in the mid to late-20th century with portable computers and phones, they often weighed between 25-65 lbs. and went largely unused by consumers. It wasn’t until the mid-1980’s and early 90’s that we began seeing these devices “shrink” to 12 lbs. and evolve beyond the “brick” form factor; at that time portable computers and phones...
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The Rise of Apps and Entrepreneurship Although the economy was shrinking at its fastest pace in 50 years, there were still an estimated 543,000 new businesses being created each month in 2011, according to the Kauffman Foundation. So while there has been an overall slowdown, the heart of our economic growth is still heavily dependent upon entrepreneurs and innovators across a variety of industries. Close...
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Do You Practice Good Mobile Manners? Three executives from different backgrounds share their 60 Second Insights perspectives on how mobile technology continues to change the way that we interact with each other and how it affects our relationships. Etiquette and digital experts Charles Purdy, author of Urban Etiquette, Julia Allison, journalist and star of the Bravo show Miss Advised and Brent Weinstein, Head of Digital at...
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Thought Leaders: Mobility’s Impact on Content Consumption Watching your favorite show, playing a game, sending an email, or browsing a website is no longer limited to a specific time and place. Today, as mobile users, we can spontaneously and instantly access nearly any content we choose anywhere and at any time. People consume all types of content in different ways on their mobile devices. According to recent...
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Mobile Technology Empowers Education As the school year begins, mobile technology’s impact on education is evident. In a recent study, conducted by Pearson Foundation, the majority of students say that technology makes learning more fun, it helps them study more efficiently and they prefer it over traditional textbooks. Experts say mobile technology cultivates greater engagement in today’s classrooms, enables easier contextual learning outside of...
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Geo Social @ CES: Winners and Losers The 2011 Consumer Electronics show in Las Vegas saw a new dimension of mobile and smart phone device usage by attendees. Not only were these devices on display on the show floor, but many exhibitors asked their guests to "check-in" into their booths with popular geo social tools like Foursquare, Gowalla, Scvngr or Facebook Places. Some social-savvy attendees simply checked...
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Play Time – Why Games Matter This is the first of posts I will be doing on PC gaming over the next several months. As you can see in my bio, I work in software quality on the graphics driver team for Intel's processor graphics - and my focus will be primarily on gaming with Intel's HD Graphics on the new Sandybridge processors.There seems to be...
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Driving people-focused innovation with a Usage Roadmap For years, Intel has attempted to understand consumers better, and what will give Intel the WOW factor with today's fast moving consumer base. Over the last 5 years, my team has created a process to really get at the heart of this; taking our ethnographic, design, and human factors research and driving it into the technology pipeline within the Digital...
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