Intel Outlines 2015 Gaming News and Initiatives with Key Partners at GDC

Intel is committed to gaming. Whether it’s the hardware that games are played and developed on, the tools that enable developers or the gamers themselves, Intel is driven to deliver the best gaming experience. This week at the Game Developers Conference (GDC), we announced new programs, tools, utilities and games that will take advantage of the latest Intel technologies.

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Intel recently introduced our 5th Generation Intel® Core™ processors resulting in a wave of products built on Intel’s industry-leading 14nm process technology. In a new disclosure at GDC, Intel showed the first 5th Generation Core LGA-socketed CPU with Intel® Iris™ Pro graphics.

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This 65 watt unlocked desktop processor, available mid-2015, will bring new levels of performance and power efficiency to Mini PCs and desktop All-In-Ones. Since 2006 the 3D performance of Intel Graphics has increased nearly 100 fold (Intel 3DMark06 measurements) and powerful form factors from Acer, Medion and Intel’s own NUCs are becoming available with 5th Generation Intel Core processors with Intel Iris Graphics.

This all benefits game developers who will have new ways to create immersive games building on new technologies with multi-user multi-touch, virtual and augmented reality, and RealSense. Intel is also helping define and support new programming models like DirectX 12 (DX12) and Vulkan (the evolution of the OpenGL API), as well as delivering improved, world-class developer tools.

In the tablet space, over 46 million Intel-based tablets have been sold and over 200 Android tablet designs based on Intel were in flight by the end of 2014. Our support of Android developers continues to expand — for example we worked closely with Ubisoft Mobile to add native x86 support to their Cosmos game engine. This will enable a long line up of future game content which include the next version of Assassins Creed: Pirates and Driver Speedboat Paradise to support x86 Android. Intel has also worked closely with EA Mobile by adding native x86 Android support to popular games on Google Play such as Real Racing 3, Need for Speed Most Wanted, and Plants vs Zombies.

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Building on Intel’s diversity announcements at CES, more details were highlighted at GDC on what Intel is doing in the gaming community. First is a collaboration with the International Game Developers Association (IGDA) to double the number of women working in gaming. As part of this expansion of IGDA’s programs, Intel sponsored 49 game development students to attend GDC. Second, Intel Challenge Katowice, a women’s e-sports tournament will be under the same roof as the finals of Intel Extreme Masters beginning March 12. We were thrilled to announce that one of the finalists, Ubinited from North America, is now sponsored by Intel. Good luck Ubinited!

2015 is an exciting year in gaming, with new products, tools and opportunities. At GDC, Intel announced many new partnerships and programs. Here are some of the highlights.

Raptr: Key Gaming Utility Now Available for Intel Graphics

Intel announced a partnership to deliver an even better gaming experience on Intel Graphics. Raptr, a leading PC gaming utility now available on Intel Graphics for the first time, delivers one-button customized optimizations that improve performance on existing hardware and the games being played, even older games. With just a little tweaking of their PC settings a user may be able to dial up the frame rate and details or even play a game they didn’t think possible. Watch it in action here.

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The Raptr software scans the user’s PC and compares a given game’s performance across tens of millions of other gamers’ PCs, finding and applying the best settings for theirRaptr Record system. And Raptr’s gameplay recording tools leverage the video encoding in Intel® Quick Sync technology to record and stream gameplay with virtually no impact on system performance. Driver updates are a snap too, more on Raptr for Intel available here.

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Achievement Unlocked: Recognizing and Supporting the World’s Best Developers

Intel announced Achievement Unlocked, a coordinated worldwide effort to help game developers succeed when creating games that target Intel Graphics hardware, Intel Core processors, and Intel Atom processors. A new game developer portal supports bidirectional communication with game developers. Achievement Unlocked offers improved technical assistance to developers worldwide and additional success mentoring and go-to-market opportunities. This program coordinates and expands current Intel game industry support activities including involvement in standards organizations, support for academic game development programs, and conference and event sponsorships. Achievement Unlocked provides game developers a great business opportunity to target hundreds of millions of Intel powered Android and Windows devices worldwide.

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RealSense Technology to Power Psychological Thriller Game

Intel is helping Indie studio Flying Mollusk use RealSense technology to power theirNeverMind ambitious bio-feedback enhanced psychological horror game “Nevermind” using unique measurements such as heart-rate monitoring. The only way to fully experience the game used to be to wear a bulky chest strap on the bare skin. Now, RealSense’s IR camera can see the slight fluctuations in color on your forehead and cheekbones which sync with your heart rate and eliminate the need for a chest strap to measure the player’s heart-rate. Flying Mollusk is previewing their Intel RealSense-optimized application at GDC. Read More

DirectX 12 Collaboration with Microsoft

At GDC, Intel showed several game titles and demos running on Intel hardware using the new DirectX 12 API from Microsoft. Intel is fully committed to support this new API and has been collaborating with Microsoft on the design of DirectX 12 since its inception. See a demo straight from the show floor at GDC here. Created from the ground up for modern integrated designs like Intel 4th and 5th Generation Core processors with Intel Graphics, DX12 will help enable improved performance and power efficiency and support breakthrough user experiences. More info here.

Funcom Collaboration to Maximize Intel Iris Graphics Benefit

Intel announced that it has been working with Funcom to enhance the visual effects in the Windows and Android versions for LEGO Minifigures Online. The companies used the unique pixel synchronization capabilities of Intel Iris Graphics to enable more realistic smoke, clouds, and shadows.

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The game, demonstrated on a 4th gen Core-based laptop using DirectX11, can also run in a low power mode extending play time by more than 80% when running on Intel devices. Read More

Intel and Ubisoft Optimize Cosmos Game Engine for Intel Platforms

Intel and Ubisoft announced their collaboration to add native x86 support to the Ubisoft Cosmos game engine. This enables a long lineup of future mobile game releases from Ubisoft to run natively on x86 platforms. “We’re expanding our longstanding partnership with Intel into mobile gaming and creating mobile titles that can run natively on x86 platforms,” said Jean-Michel Detoc, Executive Director of Ubisoft’s mobile business. “This means players can benefit from improved performance and efficiency across our mobile lineup, starting with Assassin’s Creed Pirates and Driver Speedboat Paradise, and extending to all future mobile games developed using Ubisoft’s Cosmos game pipeline.” Read More

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Codemasters Continues to Innovate with Intel Graphics

Intel and Codemasters announced at GDC that the next version of Codemasters’ EGO game engine will be optimized to make full use of multiprocessing on 5th Generation Core processors. Racing games based on this game engine will feature stunning gameplay with incredibly realistic graphics and vehicle handling. Codemasters and Intel are also exploring an array of stunning and cutting-edge DirectX 12 effects, which Codemasters can’t wait to share with the industry (and of course the players!) when they are ready. Read More {Link to Codemaster Blog}

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