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Results tagged “virtualworlds”

The Science of Fashion?

posted by Sean Koehl on August 13, 2009 at Research@Intel

I wanted to share one of the latest developments in our efforts to accelerate the development of the 3D Internet. Researchers at Intel Labs have begun to collaborate with the Fashion Research Institute (FRI) to help bring the benefits of...

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Towards virtual dressing rooms

posted by Sean Koehl on March 18, 2009 at Research@Intel

This past month I took part in a technology showcase that we held in New York City to introduce the media to some innovations on the horizon that we think will change the lives of everyday people - not just...

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Finding the "productivity" in virtual worlds

posted by Sean Koehl on February 13, 2009 at Research@Intel

Today I had what I feel was my first authentic foray into a “virtual world.” I’ve convinced myself that these kinds of immersive, connected experiences will become very compelling in the years to come. I read enough cyberpunk and sci-fi...

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ScienceSim -- what could you do with a 3D internet?

posted by John A. Hengeveld on January 29, 2009 at Research@Intel

Today, we are launching a new world for immersive science.. and perhaps part of the path to a 3D internet. First, by way of explanation. I’ve been doing fun and wild things with computers since 1977 when I was a...

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Immersive Science

posted by Justin Rattner on November 20, 2008 at Research@Intel

One year ago, at the Intel Developer Forum, I spoke about how as computing technology advances and broadband connectivity becomes ubiquitous, today’s nascent virtual worlds and online games will evolve into a “3-D Internet.” I believe that eventually these immersive...

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Rattner's Virtual World's Keynote: Research Reflections on IDF Day 3

posted by Sean Koehl on September 21, 2007 at Research@Intel

Thursday, our CTO Justin Rattner gave a keynote on virtual worlds and the emergence of what he called the 3D Internet. The 3D Internet Rattner described is the mushrooming social world of multiplayer online games, of complex animations for medicine...

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Improving Energy Efficiency across the Technology Ecosystem

posted by Justin Rattner on September 14, 2007 at Research@Intel

At my Spring 2007 IDF keynote I said that in order to create a new product line for ultra-mobile devices, we have to create processors and chipsets that collectively reduce power by a factor of ten. Taking 2006 as the...

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Making “virtual” more real

posted by Jerry Bautista on September 10, 2007 at Research@Intel

Within the Intel labs we were shocked by the public reaction to our 80 core disclosure last spring. The interest level was astounding, but after the initial discussions (around core type, how they were arranged/interconnected, power vs. teraflops, and the...

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Virtual worlds, 80 cores, and 20,000 golden pigs

posted by Sean Koehl on July 19, 2007 at Research@Intel

Why show 20,000 golden pigs to a select group of 85 press and analysts? Because it was a cool way to show both a future application capability (massive collision detection) and a new parallel programming environment called Ct, i.e. C...

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