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Results tagged “raytracing”

Ray Tracing Update: Now with even more 3D!

posted by Daniel Pohl on June 17, 2009 at Research@Intel

This is my third time being at the Research@Intel Day. Every year Intel highlights the great research projects showing off futuristic technology that could make it one day into your office or even your living room....

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Real-time ray tracing applied to Quake Wars

posted by Daniel Pohl on January 23, 2009 at Research@Intel

Last year at the Research at Intel day we demoed a ray traced version of “Enemy Territory: Quake Wars” for the first time. Two month later at the Intel Developer Forum in San Francisco we showed an enhanced and faster...

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Real Time Ray-Tracing in your Pocket

posted by Jeffrey Howard on February 26, 2008 at Research@Intel

We have written a lot about real time Ray-Tracing on this Intel blog, but so far it might have come across like this technology is out of reach of most consumers. That’s because until recently, we have demonstrated Ray-Tracing at...

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More on the Future of Ray-Tracing - from Alesh Jancarik

posted by Jeffrey Howard on October 19, 2007 at Research@Intel

After our first ray-tracing article, we received numerous comments from consumers and graphics experts alike. One of these mavens (who happens to be an Intel employee from another group, and also an active SIGGRAPH participant) surprised us with an interesting...

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Real Time Ray-Tracing: The End of Rasterization?

posted by Jeffrey Howard on October 10, 2007 at Research@Intel

The title seems rather provocative, but PC Perspective seems to think that this is a definite possibility. But is it…? I’d like to explore the current state-of-the-art in real time ray-tracing, based on what has been shown at last months...

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Tera-scale Demos at IDF

posted by Sean Koehl on September 20, 2007 at Research@Intel

Following up on Brian’s post yesterday, here’s some pics and info on the Tera-scale demos we have here at IDF....

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