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Results tagged “mid”

Interactive 3D Streaming by Alexander Sterkin

posted by Guest Blogger on June 11, 2008 at Research@Intel

Second Life® and World of Warcraft® are among the most prominent MMOGs. They demand lots of computing power – both from the CPU and Graphics. These demands overload any mobile device of today or near future, even including MIDs. By...

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Lester Memmott on Context Aware Computing

posted by Guest Blogger on April 08, 2008 at Research@Intel

Last week, the Intel Developer Forum (IDF) was held in Shanghai, China and one of the key messages was that Carry Small, Live Large (CSLL) is a vision held by Intel for future mobile computers. In a nutshell it is...

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Gary Martz on "Cliffside" Wireless PAN technology

posted by Guest Blogger on April 01, 2008 at Research@Intel

On the eve of the Intel Developer Forum, Intel held briefings for the press today talking about the latest mobility research effort, which internally is being called Carry Small, Live Large. As part of that briefing, we showed off a...

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Vic Lortz on Amplifying your Mobile Experience

posted by Guest Blogger on March 27, 2008 at Research@Intel

Intel is in the enabling game. As a building block supplier, our business is based on the premise that when our customers win, we win, too. We are also in an industry that is constantly pursuing the next big thing...

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Dynamic Composable Computing (DCC)

posted by Roy Want on March 27, 2008 at Research@Intel

In the last 10 years, personal computing has evolved from being primarily a desktop activity to a highly mobile one: the laptop computer, despite its large size and significant weight, has been the most popular mobile platform to date. While...

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