What real physics can do for animation (video)

Check this video out. These are special effect animations using physical modeling techniques, devloped Prof. Ron Fedkiw’s group at Stanford (see Jerry’s previous blog). Intel collaborates with Ron’s group to parallelize, analyze, and scale the performance of Prof. Fedkiw’s PhysBAM, … Continue reading

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C for Throughput Computing

One of the challenges of enabling parallel computing broadly is that there is (understandably) some inertia around migrating programming tools, build environments, and, generally, 100’s of thousands or millions of lines of code to new programming models or compilers (especially … Continue reading

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