The rise of the cloud offers new opportunities for gaming. Through the ability to offload intensive calculations not only leightweight clients like notebooks, netbooks and tablets get access to playing high-end games, but it also opens the doors to even … Read more
Tag Archives: ray tracing
This is my third time being at the Research@Intel Day. Every year Intel highlights the great research projects showing off futuristic technology that could make it one day into your office or even your living room.
Last year at the Research at Intel day we demoed a ray traced version of “Enemy Territory: Quake Wars” for the first time. Two month later at the Intel Developer Forum in San Francisco we showed an enhanced and faster … Read more
We have written a lot about real time Ray-Tracing on this Intel blog, but so far it might have come across like this technology is out of reach of most consumers. That’s because until recently, we have demonstrated Ray-Tracing at … Read more
After our first ray-tracing article, we received numerous comments from consumers and graphics experts alike. One of these mavens (who happens to be an Intel employee from another group, and also an active SIGGRAPH participant) surprised us with an interesting … Read more
The title seems rather provocative, but PC Perspective seems to think that this is a definite possibility. But is it…? I’d like to explore the current state-of-the-art in real time ray-tracing, based on what has been shown at last months … Read more
Following up on Brian’s post yesterday, here’s some pics and info on the Tera-scale demos we have here at IDF.