Since the last entry on this Research Blog about the cloud-based Wolfenstein: Ray Traced demothere have been several enhancements.
Author Archives: Daniel Pohl
The rise of the cloud offers new opportunities for gaming. Through the ability to offload intensive calculations not only leightweight clients like notebooks, netbooks and tablets get access to playing high-end games, but it also opens the doors to even … Read more
It’s this time of the year again: IDF! Time to show off the cool stuff our graphics research group has been working on. Today at the exhibition I demonstrated our new project called “Wolfenstein: Ray Traced”.
This is my third time being at the Research@Intel Day. Every year Intel highlights the great research projects showing off futuristic technology that could make it one day into your office or even your living room.
Last year at the Research at Intel day we demoed a ray traced version of “Enemy Territory: Quake Wars” for the first time. Two month later at the Intel Developer Forum in San Francisco we showed an enhanced and faster … Read more