Intel at the 2012 Maker Faire Bay Area

The Maker Faire, billed as the Greatest Show (and Tell) on Earth, is a celebration of creativity and innovation in arts, crafts, science and engineering. The first Maker Faire was run in the San Francisco Bay Area in 2006, and featured 300 makers and 20000 attendees.  Just 6 years later, the 2012 Maker Faire Bay Area is expecting 100,000 visitors to see the 600 maker booths, presentations, demos and spectacles spread over the San Mateo Event Center.  Created by Make Magazine and O’Reilly Media, the Maker Faire celebrates the many ways to “get excited and make things”.

Intel has a major presence at the 2012 Maker Faire Bay Area as a Goldsmith sponsor of the event.  Intel was built by makers who envisioned a world of possibilities and instilled in our culture a deep rooted connection to tinkering and innovation.  Maker Faire is an opportunity for Intel and our community of makers to engage and share with other innovators who share these values.

In the West Lot, Intel Labs is running a large booth, cobranded and designed with The Lab at Rockwell Group (an architectural and environmental experience design agency in New York).  The theme of the booth is “Make Your World” and it encourages kids to start thinking about interactivity in their everyday environments.  The booth will have a series of building and making activities throughout the Faire weekend, plus periodic hands-on workshops, giveaways, and interactive displays.  Our goal is to inspire kids to think critically and creativity about the role of technology and interactivity in their lives, and to start to give them the tools to engage with and change their world.

The Corporate Affairs Group at Intel is also sponsoring Education Day, an event held 2 days before the main Faire where groups of students tour the Faire grounds and visit a selection of booths that are being readied for the weekend.  More than 80 Intel Labs employees, from the Interaction & Experience Research group (IXR) and other groups from across the company, are acting as docents to lead the estimated 2000 students on their tours as part of the Intel Involved volunteer program. Intel invests more than a $100 million a year in science, technology, engineering and math (STEM) programs because a solid math and science foundation coupled with skills such as critical thinking, collaboration and problem solving are crucial for their success.  Sponsoring events like Education Day helps encourage the next generation of young Makers and innovators who, Intel believes, are the key to solving our current and future global challenges.

Also at Education Day, there will be a special Intel booth featuring Intel employees who participate in the Maker movement.  They will demo and talk about some of the projects they’ve made in and out of the workplace, including electric vehicles, 3D printing projects, wearable electronics, and more.

In the Fiesta Hall, the Computer Controlled Orchestra will be demonstrated throughout the Faire.  Created by the Intelligent Systems group, Intel Atom™ processors and an array of sensors, lights, and motors create an intricate machine that uses airborne rubber paint balls to play beautiful music.

And finally, just before the Faire starts, Intel is sponsoring the traditional paella dinner for all the Makers on Friday night.  This event serves as the unofficial kick-off for the Faire, inaugurating a weekend of interesting talks, interactive demos, and amazing experiences.

Tickets are still available online or at the gate the days of the Faire, which runs May 19-20th.   Hope to see you there!

Karen Tanenbaum

About Karen Tanenbaum

Karen Tanenbaum is a graduate intern in the design group of the Interaction & Experience Research lab at Intel Labs. She is also finishing her PhD at the School of Interactive Arts & Technology at Simon Fraser University in Vancouver, BC, where her dissertation research is focused on interaction design for tangible and ubiquitous computing. She helped coordinate Intel's presence at the 2012 Maker Faire Bay Area and is working on research projects related to wearable computing, interactive narrative, design fiction, and the Maker and Steampunk movements.

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