Second Life® and World of Warcraft® are among the most prominent MMOGs. They demand lots of computing power – both from the CPU and Graphics. These demands overload any mobile device of today or near future, even including MIDs. By the time the mobile clients have caught up, the performance requirements for MMOGs will grow higher yet.The 3D Streaming technology developed by Comverse® and Intel computes and renders the MMOG content on a powerful backend server, then smartly compresses and streams the graphics onto a client. A network gateway designed by Comverse allows streaming over both WiMAX and 3G cellular networks. With advanced software optimizations including SSE usage, a single Xeon 5400 backend system can serve simultaneously up to 14 clients. What does this mean for users of Intel platforms? In fact, the Comverse 3D Streaming capability offers a great user experience across all Intel platforms. On the backend, it’s the opportunity to offer the power of visual computing on high-end IA multicore platforms. On the client, it’s a chance to drive the demand for MIDs over non-IA smartphones by offering content better suited for larger screens and more sophisticated UI offered by MIDs. Overall, it’s a chance for telecom operators and content providers to offer a completely new service – running on the infrastructure that’s optimized for IA end-to-end. Alexander Sterkin, Sr. SW Application Engineer in Intel’s Software & Solutions Group is based in Israel. The main focus of his work is providing technical training, consultation, and hands-on assistance to SW developers in areas of architecturing, technologies, support and influence of leading ISVs helping them deliver to the market product optimized for IA. Alexander holds Ph.D. degree from Weizmann Institute (Israel) in the field of Brain Research.
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