Category Archives: Sandy Bridge

Dynamic Resolution Rendering Sample Now Live

The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance through altering the resolution at runtime. Download the sample [...] Read more >

Dynamic Resolution Rendering at the Develop Conference in Brighton, UK

I’ll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you’re able to come, the talk will be at 16:00 on Thursday. I’ll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks involved! For [...] Read more >

Dynamic Resolution Rendering at the Develop Conference in Brighton, UK

I’ll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you’re able to come, the talk will be at 16:00 on Thursday. I’ll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks involved! For [...] Read more >

What we’ve been doing to make performance analysis easier on Intel® Microarchitecture Codename Sandy Bridge

New Intel(R) Microarchitecture Codename Sandy Bridge support and tuning guide! We’ve been listening to your feedback on software tuning. Specifically, we’ve been working to make it even easier for developers to analyze software performance on Intel® Microarchitecture Codename Sandy Bridge. So now I’m really excited to tell you about the new Sandy Bridge: General Exploration [...] Read more >