Category Archives: Mobility

Meshcentral.com – Improved MacOSX support

One of the problems I have been facing over the last few months was around the Mac OSX mesh agent. It just did not work right and so, over the last two weeks, I really made a big effort to improve it. Today, I released version 1.54 of the agent that seems to work much [...] Read more >

Accessing Intel® Power Gadget 2.0 library in C++

With the release of Intel® Power Gadget 2.0 there is now externally callable API’s to extract power information within sections of code. The API layer is a set of libraries and dlls that can be called via C/C#/C++ or via JavaScript and offers the flexibility to build the tool within code sections of an application. [...] Read more >

Matt’s Top 10+ Technology Predictions for 2012

Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various [...] Read more >

Intel System Defense Utility – Tech10 Video!

As some of your may already know, I have been working on the side on maintaining and improving the Intel System Defense Utility (ISDU). It’s an easy to use simple Intel AMT management console that is given for free on the Intel web site and comes with Intel Executive Series motherboards, that is, Intel motherboards [...] Read more >

Understanding Intel’s Android 4.0 x86 Optimizations- What AnandTech has explained

Last week, I attended Android Developer Conference ( AnDevConII) at San Francisco, and had chance to get shocked by Google’s latest Android 4.0 Ice Cream Sandwich (ICS) demoed by two Google senior Engineers Chet Haase and Romain Guy. The title of their keynote is “Android  Awesomeness”. It is indeed Awesomeness! Chet and Romain somehow figured out using [...] Read more >

The Real Platform is now the Cloud – and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...] Read more >

Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. 1) Pricing: When the Xbox 360, and PS3 first released their real street price was no [...] Read more >

Are you frustrated with inconsistent video quality and uneven wait time for video response?

Rapid growth in mobile traffic demand from smart phones, tablets and from bandwidth-hungry video applications have strained today’s networks. This significant challenge especially affects networks with licensed spectrum, which is costly scarce and technology for its efficient use is nearly… Read more >

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t. I’ll pitch my ‘metric-system’ concept for Gaming in a future post. Suffice it to say that my approach is based on the following line of thinking. First; imagine [...] Read more >

Register for Intel(R) Technical Presentation "Modeling parallelism with Intel(R) Parallel Advisor" by Dr.Paul Petersen (Architect)

Paul Petersen, Architect for the Intel(R) Parallel Studio product suite, will be presenting on July 21st at 9am PDT on “Modeling Parallelism with Intel® Parallel Advisor”. Please register and attend. Read more >

Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers) This will be my final installment on this blog topic titled: Gaming – in transition and revolution. To briefly recap the previous topics I first talked about the impact of Mobile. In my second installment I covered the changes and evolutions occurring in both formats and business models. In [...] Read more >

Gaming in Transition and Revolution: Pt 3 of 4

PART 3 of 4 (Globalization) Over the past few blogs I touched on two of the biggest four game changers I’m seeing hitting the gaming ecosystem simultaneously. First we covered the trends and impact of Mobile. Second we covered the trends and impacts occurring at the Format and Business levels. For this discussion we’ll discuss [...] Read more >

Register for Mark Davis’ presentation "Intel® Parallel Advisor 2011 Shows Its Stuff on Duplo"

Mark Davis, Senior Principal Engineer for the Intel(R) Parallel Advisor 2011 product, will be presenting on June 22nd at 9am PDT on “Intel® Parallel Advisor 2011 Shows Its Stuff on Duplo”. Please register and attend. Read more >