Category Archives: Graphics & Media

Adam Beckett Experimental Film Artist, New Iota DVD and Interview with Pamela Turner

    Only recently has the west coast of the United States, particularly California, especially southern California received the credit it deserves for the long history of abstract and experimental film work that has gone on here. The Iota Center is a non profit organization that among other things preserves, archives and provides information about [...] Read more >

Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion. In order to make progress in the search, a team of researchers from the University of California/San Diego has been inventing a brand new field of work called art forensics. Armed with innovative new portable sensing devices and Intel technology, [...] Read more >

Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the market is daunting. As a freelance 3d artist/visual poet working with different companies, understanding the technology is important to [...] Read more >

Ultrabooks are here and so is our new community!

Without a doubt, one of the most exciting developments in the tech world for 2011 was the introduction of the Ultrabook.  We put a reference design out there and OEMs took it and ran with it.  Most of the models that arrived were slim, sleek, powerful and yet power-efficient.  I brought one of the current [...] Read more >

DCT, or Down the Rabbit-Hole (Part III, Fourier)

It would be difficult to name an area of science that didn’t apply a Fourier transform somewhere. Fourier’s genius discovered a unique instrument linking the continuous and discrete worlds. The effectiveness of this instrument has been proven in theoretical terms as well as in actual practice. A Fourier tranform allows us to see our problem from a new, clearer prospective. Read more >

DCT, or Down the Rabbit-Hole (Part III, Fourier)

It would be difficult to name an area of science that didn’t apply a Fourier transform somewhere. Fourier’s genius discovered a unique instrument linking the continuous and discrete worlds. The effectiveness of this instrument has been proven in theoretical terms as well as in actual practice. A Fourier tranform allows us to see our problem from a new, clearer prospective. Read more >

DCT, or Down the Rabbit-Hole (Part III, Fourier)

It would be difficult to name an area of science that didn’t apply a Fourier transform somewhere. Fourier’s genius discovered a unique instrument linking the continuous and discrete worlds. The effectiveness of this instrument has been proven in theoretical terms as well as in actual practice. A Fourier tranform allows us to see our problem from a new, clearer prospective. Read more >

Matt’s Top 10+ Technology Predictions for 2012

Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various [...] Read more >

Register for Intel(R) Technical Presentation "Analysis of hybrid applications with the Intel(R) Cluster Studio XE 2012"


Gergana Slavova, Technical Consulting Engineer, will be presenting “Analysis of hybrid applications with the Intel(R) Cluster Studio XE 2012″ on Dec 7th at 9am PDT. Please register! Read more >

The Real Platform is now the Cloud – and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...] Read more >

Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. 1) Pricing: When the Xbox 360, and PS3 first released their real street price was no [...] Read more >

Practical Motion Estimation (Part II, And Yet It Moves!)

In my previous post we tried to make a deep dive into the anatomy of motion estimation algorithms in video processing. Perhaps a little too deep ;)…
Now, let’s have a look at how it “looks.” I mean literally, how do the motion vectors look? The question is: do motion vectors in the video below trace the handle knob movement trajectory? Read more >

Interview with Stewart McSherry of Xfrog and More

I have been using a program called Xfrog for more reasons than it has a great name. Many years ago I was told about it by several people, and one of them was Saty Raghavachary, a programmer and educator at DreamWorks Animation. I only regret it has taken me so many years to start using the [...] Read more >

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t. I’ll pitch my ‘metric-system’ concept for Gaming in a future post. Suffice it to say that my approach is based on the following line of thinking. First; imagine [...] Read more >

Register for Intel(R) Technical Presentation "Using Intel(R) Inspector XE 2011 with Fortran Applications" by Jackson Marusarz (Technical Consulting Engineer)

Jackson Marusarz, Technical Consulting Engineer, will be presenting on Aug 17th at 9am PDT on “Using Intel(R) Inspector XE 2011 with Fortran Applications”. Please register and attend. Read more >

Register for Intel(R) Technical Presentation "Modeling parallelism with Intel(R) Parallel Advisor" by Dr.Paul Petersen (Architect)

Paul Petersen, Architect for the Intel(R) Parallel Studio product suite, will be presenting on July 21st at 9am PDT on “Modeling Parallelism with Intel® Parallel Advisor”. Please register and attend. Read more >

Dynamic Resolution Rendering Sample Now Live

The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance through altering the resolution at runtime. Download the sample [...] Read more >