Category Archives: Game Development

GDC 2011: create your own gaming title and get the chance earn money with it

It’s day one here at Game Developers Conference Europe 2011 in Cologne, Germany. As you know I do some live blogging on the various topics and also create some interesting video interviews . But before my first blog post goes online I have to announce something really cool which should interest all game developers. For the [...] Read more >

Game Developers Conference Europe 2011: these tech demos you will see at Intel booth 150

As you can read in my Wednesday’s and Thursday’s blog post Intel will sponsor the biggest European game developers conference – GDCE 2011 – which will start on Monday morning, in Cologne, Germany. As a part of this sponsporing package Intel will have three speaker slots (which I talked about already) and a demo booth [...] Read more >

Game Developers Conference Europe 2011: Intel session about game optimizations using Intel GPA

As you learned in my yesterday’s blog post Intel will sponsor the Game Developers Conference Europe which will start next week in Cologne, Germany. Thousands of developers, IT professionals, game designer and other people who are involved in this huge gaming industry which is worth several billion dollars will be there . So – no [...] Read more >

Game Developers Conference Europe 2011: more Intel session details

As you might know from our previous blog post Intel is going to attend Europe’s biggest developer’s conference, Game Developer Conference Europe (GDCE), which takes place from 15 to 17 of August, 2011, in Cologne, Germany. Intel is not only one of the big sponsors during GDCE but will also cover some hot topics regarding game [...] Read more >

Register for Intel(R) Technical Presentation "Modeling parallelism with Intel(R) Parallel Advisor" by Dr.Paul Petersen (Architect)

Paul Petersen, Architect for the Intel(R) Parallel Studio product suite, will be presenting on July 21st at 9am PDT on “Modeling Parallelism with Intel® Parallel Advisor”. Please register and attend. Read more >

Dynamic Resolution Rendering Sample Now Live

The Dynamic Resolution Rendering sample, first shown at the Games Developers Conference 2011 in San Francisco, has now gone live in time for games developers attending my Develop UK 2011 talk to check it out. This sample demonstrates a technique for balancing rendering quality and performance through altering the resolution at runtime. Download the sample [...] Read more >

Dynamic Resolution Rendering at the Develop Conference in Brighton, UK

I’ll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you’re able to come, the talk will be at 16:00 on Thursday. I’ll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks involved! For [...] Read more >

Dynamic Resolution Rendering at the Develop Conference in Brighton, UK

I’ll be speaking about Dynamic Resolution Rendering at the Develop Conference in Brighton, UK. If you’re able to come, the talk will be at 16:00 on Thursday. I’ll be giving a live demo of the technique during the talk, which always adds an element of fun if only because of the inevitable risks involved! For [...] Read more >

Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers) This will be my final installment on this blog topic titled: Gaming – in transition and revolution. To briefly recap the previous topics I first talked about the impact of Mobile. In my second installment I covered the changes and evolutions occurring in both formats and business models. In [...] Read more >

Intel® OpenCL SDK 1.1 gold released

  Following the successful alpha and beta releases on software.intel.com, which received very positive feedback, Intel is releasing today the gold version of the Intel® OpenCLSDK 1.1 for the CPU on www.intel.com/go/opencl. This SDK is conformant with the OpenCL™ 1.1 specification. You can now use the Intel® OpenCL SDK to create and distribute applications optimized [...] Read more >

Gaming in Transition and Revolution: Pt 3 of 4

PART 3 of 4 (Globalization) Over the past few blogs I touched on two of the biggest four game changers I’m seeing hitting the gaming ecosystem simultaneously. First we covered the trends and impact of Mobile. Second we covered the trends and impacts occurring at the Format and Business levels. For this discussion we’ll discuss [...] Read more >

Visualize this! How Graphics Checker 3.0 & Intel GPA help game developers

Welcome to Visualize this! the show where we talk about game development. My guest today is Dave Valdovinos. Dave is a Scale Product Manager at Intel. Download Link – High Quality MP4 Video File (Large) Community News: 1. Check out the benefits of the Intel Software Partner Program 2. Register for the Graphics Checker Webinar! [...] Read more >

Register for Mark Davis’ presentation "Intel® Parallel Advisor 2011 Shows Its Stuff on Duplo"

Mark Davis, Senior Principal Engineer for the Intel(R) Parallel Advisor 2011 product, will be presenting on June 22nd at 9am PDT on “Intel® Parallel Advisor 2011 Shows Its Stuff on Duplo”. Please register and attend. Read more >