Author Archives: Matt Ployhar (Intel)

2011 Game Piracy Observations – Have Consoles Failed the Piracy Litmus Test?

So I’ll let you all draw your own conclusions; but I’ve been mulling over a few articles released earlier this month around the piracy statistics released via TorrentFreak. The first article I read was Tom’s article on Gamasutra titled “Report: Crysis 2 named most-pirated game of 2011”. That article led me to the link he [...] Read more >

Matt’s Top 10+ Technology Predictions for 2012

Hi everyone – It’s that time of year again where I speculate on what the big technology announcements and impacts are going to be for next year 2012. The lens I use for this are those things that will in some way have a profound short or long term impact, or implications, for the various [...] Read more >

The Real Platform is now the Cloud – and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g. Consoles, PCs, Macs, etc) which used to historically be considered a “Platform” are far less so today. The real platform has become the Cloud and the Clouds associated services. As a result.. I’m going to be [...] Read more >

Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments While the author brings up a few interesting discussion points; I’m not entirely convinced that it’s a fair assessment and here’s why. 1) Pricing: When the Xbox 360, and PS3 first released their real street price was no [...] Read more >

[Opinion] The sunk cost fallacy of Consoles and why they’ll likely die out as we know them today

Most people who know me know why I’m not a fan of Consoles; but I figured I should probably explain myself more fully to those who don’t. I’ll pitch my ‘metric-system’ concept for Gaming in a future post. Suffice it to say that my approach is based on the following line of thinking. First; imagine [...] Read more >

Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers) This will be my final installment on this blog topic titled: Gaming – in transition and revolution. To briefly recap the previous topics I first talked about the impact of Mobile. In my second installment I covered the changes and evolutions occurring in both formats and business models. In [...] Read more >

Gaming in Transition and Revolution: Pt 3 of 4

PART 3 of 4 (Globalization) Over the past few blogs I touched on two of the biggest four game changers I’m seeing hitting the gaming ecosystem simultaneously. First we covered the trends and impact of Mobile. Second we covered the trends and impacts occurring at the Format and Business levels. For this discussion we’ll discuss [...] Read more >