Another IDF is right around the corner. Starting next Tuesday (Sep, 9th), we will be showing our latest research about Virtual Reality in the Extreme Zone on the 2nd floor of the Moscone Center. If you have been following the … Read more >
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Do you want to play your high-quality PC game with all the amazing graphics on your mobile device, sitting on the couch in the living room? Do you want a fully wireless, mobile virtual reality experience? While smartphones and tablets … Read more >
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At the recent Cloud Gaming USA conference in San Francisco I gave a technical talk that covered three challenges – and therefore opportunities for research – with the current state of cloud gaming. The main topics were:
- The games today offered by cloud gaming vendors are just the same as their PC or console versions. However: A powerful cloud could do much more! Three examples (ray tracing, voxel rendering and photo-realistic rendering) are given on what cool improvements could emerge.
- Latency is a big topic. However the first thought of just focusing on the internet latency is wrong. There are many other sources of latency in the chain which are discussed in detail and suggestions on how to fix those are given.
- Sufficient bandwidth is at least as important. The upcoming boost in screen resolutions could soon be the biggest challenge for cloud gaming.
Another IDF has started and we are excited to show our latest progress. Since previous demos we enhanced our cloud-based setup that was using four Knights Ferry cards as the (Intel MIC) as the “cloud” to now run Wolfenstein: Ray… Read more >
Since the last entry on this Research Blog about the cloud-based Wolfenstein: Ray Traced demo there have been several enhancements…. Read more >
The rise of the cloud offers new opportunities for gaming. Through the ability to offload intensive calculations not only leightweight clients like notebooks, netbooks and tablets get access to playing high-end games, but it also opens the doors to even… Read more >